Stream to Twitch and YouTube at the same time from one encode, no double upload.
Stop spending half your upload bandwidth on two parallel streams via OBS. TRaX encodes once in the cloud and ships to Twitch, YouTube, Kick, Facebook, X, and your own VOD platform simultaneously. Chat from all of them lands in one panel, and your GPU stays on the game.
Built for the creators workflow
One encode → every platform
OBS multistream eats your upstream bandwidth and your CPU. TRaX encodes once in the cloud, fans out to every platform. Save 100% of the duplicate egress.
Native chat for all your platforms
Twitch + YouTube + Kick + Facebook chat in one moderation panel. Reply once, route back to the right viewer. No more 4 browser tabs of chat windows.
Browser scene canvas, not a fixed grid
Picture-in-picture, screen-share, animated alerts, sponsor bug, just-chatting overlay. The same composition tools the big-channel ops teams use, in your browser tab.
Cloud encoding keeps your GPU on the game
No thermal-throttling mid-raid. No "OBS just dropped frames again" five minutes into a tournament run. The encode lives off your machine.
Why creators move off Restream + OBS
Restream is multistreaming on top of your local OBS encode. You still pay the bandwidth + CPU cost twice. StreamYard is a browser studio with a fixed grid and no real scene canvas. TRaX is the missing middle: real cloud encoding, real scene composition, real native chat for every platform, all in the browser.
- Cloud encode means your bandwidth bill stops scaling with how many platforms you multistream to
- Real canvas means your stream actually looks composed, not a 4-up Zoom grid with your face in a corner
- Native multi-platform chat means moderation is one panel, not four
What a multistreamed creator show runs at
Multistreaming is mostly an argument about where the encode happens. Doing it once, upstream, is what keeps your own connection usable while five platforms are being fed.
- Program canvas
- 1080p60
- Gameplay and anything with movement earns the 60-class rung at 9 Mbps. A pure talking-head stream does not, and 1080p30 at 6 Mbps is the better trade there.
- Upload path
- One stream up, five out
- You send a single encode and the fan-out happens downstream, so a fifth platform costs nothing on your own connection. Multistreaming from your desktop multiplies your upload by the number of destinations.
- Chat
- Every platform in one panel
- Reading four chat windows while playing is not a workflow, it is a juggling act, and the merged panel is the difference between acknowledging your smallest audience and forgetting it exists.
- Destinations
- Twitch, YouTube, Kick, Facebook and X
- Each of those accepts a 1080p H.264 program, so the full set runs off one encode with no platform dragging the others down.
- Scaling cost
- Five dollars a month per extra output
- A sixth platform is a known monthly figure rather than a plan upgrade, which matters while you are still testing whether that platform is worth your time.
Programs run at 1080p as standard, and up to 1440p when every destination you have enabled can accept it — the canvas is clamped to the least capable one in the set.
Already comparing the alternatives?
How a stream night runs on TRaX
- 1
Connect your platforms
OAuth Twitch + YouTube + Kick + Facebook once. Stream keys + chat scopes wire automatically.
- 2
Build the scene
Cam + screen-share + alerts + sponsor bug + just-chatting overlay. Save as a layout.
- 3
Go live
One click, and every connected platform starts at once. Chat from all of them in your moderation panel.
- 4
After the stream
Highlight clip directly from the canvas timeline. Push to YouTube, Twitter, TikTok.
The honest constraints on multistreaming
Three things worth understanding before you wire up five platforms at once.
One phone-first platform costs you quality on all of them
The program is clamped down to the least capable destination you have switched on. Include a platform whose live ingest tops out at 720p and your Twitch and YouTube streams are 720p too. For most creators that is the wrong trade, and a clip posted afterwards serves that audience better.
The video merges; the rulebooks do not
Five destinations means five sets of policies on music, clips, monetisation and subscriber-only chat, enforced by five different automated systems. A strike belongs to the platform that issued it and gives you no warning about the next one. Simulcasting multiplies your exposure to that as fast as it multiplies your reach.
Merged chat is not merged moderation
Seeing every platform in one panel does not hand you one moderation queue. Bans, timeouts and word filters still live in each platform’s own tooling, so a raid you stop on one channel is still in progress on another unless somebody is watching it there.