Casters in the booth, analysts at home all in one scene canvas.
Game capture comes in via your existing OBS or vMix output over SRT or RTMP. Remote casters and analysts join through browser links. No NDI dance, no OBS install for the talent. Switch between full-game, picture-in-picture caster, and analyst splits live. Multistream to Twitch, YouTube, Kick, and Facebook simultaneously from one canvas.
Built for the esports workflow
Multi-host casting from anywhere
Co-casters and analysts join via browser links. Compose the talent into the canvas alongside game feed and overlays.
OBS / vMix bridge support
Plug your existing OBS or vMix output into TRaX as an SRT or RTMP source. Keep the parts of your stack that work; add browser-based talent and multistream on top.
Native Kick + Twitch + YouTube
OAuth-linked destinations for the big three esports platforms, plus arbitrary RTMP for niche regional ones.
Owned CDN delivery
When peak viewer concurrency hits, we control the route. No reseller layer between your stream and the audience.
Why tournament organizers pick TRaX
Esports productions juggle game capture, multiple casters, sponsor inserts, and a Twitch + YouTube + Kick fan-out. TRaX is the missing piece that brings remote talent into the canvas without forcing them through OBS or NDI.
- Browser-native talent input: no OBS install for your remote co-caster
- Cloud encoders ride out long shows without thermal-throttling the producer laptop
- Per-input + per-output pricing scales with the show, not the calendar month
Already comparing the alternatives?
How a tournament broadcast runs on TRaX
- 1
Plug in game capture
OBS / vMix output streams into TRaX via SRT or RTMP.
- 2
Pull talent in
Casters and analysts join the studio via browser links from their homes.
- 3
Switch + composite
Pre-built scenes (full-screen game, picture-in-picture caster, half-and-half analyst). Cut between them live.
- 4
Multistream the show
Twitch, YouTube, Kick, Facebook, all at once from one canvas.